Quality of Life features, meaningful content & listening to player feedback has never been important for Holyday Studios. Changing the 3 values of ES cant take that long. Just false words to calm down and then just ignoring the balance. Well 6 months later and no change, seems like it isnt that important. I want to re-assure you that it will fixed very soon. It's on the top of our list to "fix" the situation with the war machines. We are aware about this issue and we are looking for a solution that will fit everyone. I really enjoy reading constructive criticism that has the intention of showing us your point of view in order to improve the game. Originally posted by Holyday Studios:thank you very much for your feedback. Why has this issued never been adressed so far? I hope, you take my feedback to heart and change it for the better of the whole playerbase. And that's something which is known for a long time. However, insurmountable inequality through unbalanced war-machines is an issue which destroys the fun in one the main aspects of the game. Sure, money can give you a lot of more progression, but that's how this type of game works and how you earn money to continue the development. A disparity so enormous that even paying players are unwilling to continue playing, because they simply don't stand a chance in pvp anymore. But it becomes a problem when there is a huge disparity between the characteristics of some war machines. The fact that you get war-machines "assigned" through a random system is not a problem per se. While the PVE-Campaign is very nice, the PVP-aspect of the war machines is not satisfying for a lot of players. However, there are also some aspects which need urgent rethinking. We have a wonderful community and I don't regret spending my time in this game. I love the stage progression, the events and the guild function. I enjoy the game and spend a lot of time (and money) in firestone idle RPG. I am playing on google play store and want to use the steam forums to give some constructive feedback.
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